PERSONAL INFORMATION | |||
Nationality | German | ||
Dob | 10. 08. 1985 | ||
www.linkedin.com/in/martinteichmann | |||
Artstation | www.artstation.com/artist/mayday | ||
OBJECTIVES | |||
To be a part of a highly motivated team, work on exciting game projects and share the passion and the skills with other Artists. | |||
PROFESSIONAL EXPERIENCE | |||
4/2015 - Present | Environment Artist Naughty Dog in Santa Monica. | ||
1/2013 - 3/2015 | Environment Artist Rocksteady Studios Ltd in London. | ||
9/2012 - 12/2012 | 3D Artist for Crysis 3 Crytek GmbH in Frankfurt on the Main. | ||
4/2011 - 8/2012 | Junior 3D Artist for Crysis 3 Crytek GmbH in Frankfurt on the Main. | ||
6/2010 - 3/2011 | Internship as a 3D Artist at Crytek GmbH in Frankfurt on the Main. Modelling and texturing environment assets for Crysis2. | ||
9/2009 - 6/2010 | Freelance Artist for several studios. Modelling and texturing real time assets. | ||
9/2008 - 4/2009 | 2D/3D Artist at Deck13 Interactive GmbH in Frankfurt on the Main. Environment and props creation for Venetica. | ||
8/2007 - 2/2008 | Internship as a 2D/3D Artist at Deck13 Interactive GmbH in Frankfurt on the Main. | ||
Environment and props creation for Venetica. | |||
3/2007 - 7/2007 | 2D/3D Artist at TML-Studios. Environment creation for Sunrise The Game. | ||
EDUCATION | |||
10/2005 - 9/2008 | Computer Science in Media at FH Erfurt University of Applied Sciences Erfurt. Bachelor of Science. | ||
3/2001 – 9/2003 | Apprenticeship IT Finance at Karl-Volkmar-Stoy-Schule Jena. | ||
SKILLS | |||
Environment and architecture modeling, texturing and lighting. Excellent skills in Autodesk Maya, Autodesk 3ds Max, Adobe Photoshop and Pixologic Zbrush, as well as adequate programming in HLSL, MEL script and basic C++. Spoken and written German, English and basic Russian. |
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© 2015 Martin Teichmann | Imprint | ||